RDMA/mlx4: Use bitmap_alloc() when applicable
authorChristophe JAILLET <christophe.jaillet@wanadoo.fr>
Thu, 25 Nov 2021 19:42:51 +0000 (20:42 +0100)
committerJason Gunthorpe <jgg@nvidia.com>
Mon, 29 Nov 2021 18:33:55 +0000 (14:33 -0400)
commit0c83da72d0c98cbde21fee4d0e8a7f3b5cac273a
tree78c675fc92e5333917916cbe4f1f5ae139ca9fe3
parente02d9cc2f8581ff39d13e0c01c98131bbac70206
RDMA/mlx4: Use bitmap_alloc() when applicable

Use 'bitmap_alloc()' to simplify code, improve the semantic and avoid some
open-coded arithmetic in allocator arguments.

Also change the corresponding 'kfree()' into 'bitmap_free()' to keep
consistency.

Link: https://lore.kernel.org/r/4c93b4e02f5d784ddfd3efd4af9e673b9117d641.1637869328.git.christophe.jaillet@wanadoo.fr
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
drivers/infiniband/hw/mlx4/main.c