sh/cpu: Make sure play_dead() doesn't return
authorJosh Poimboeuf <jpoimboe@kernel.org>
Tue, 14 Feb 2023 07:05:47 +0000 (23:05 -0800)
committerJosh Poimboeuf <jpoimboe@kernel.org>
Wed, 8 Mar 2023 16:44:24 +0000 (08:44 -0800)
commit243971885418fcf772f18019eb3fabadcf0205d1
tree5325ee8ea404b40c60c47de082c7d1b4960d0307
parent5e00d69cdef4cd1c737e6286a39f83ce20a91034
sh/cpu: Make sure play_dead() doesn't return

play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Link: https://lore.kernel.org/r/d0c3ff5349adfe8fd227acc236ae2c278a05eb4c.1676358308.git.jpoimboe@kernel.org
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
arch/sh/include/asm/smp-ops.h