tcg: allocate optimizer temps with tcg_malloc
Groundwork for supporting multiple TCG contexts.
While at it, also allocate temps_used directly as a bitmap of the
required size, instead of using a bitmap of TCG_MAX_TEMPS via
TCGTempSet.
Performance-wise we lose about 1.12% in a translation-heavy workload
such as booting+shutting down debian-arm:
Performance counter stats for 'taskset -c 0 arm-softmmu/qemu-system-arm \
-machine type=virt -nographic -smp 1 -m 4096 \
-netdev user,id=unet,hostfwd=tcp::2222-:22 \
-device virtio-net-device,netdev=unet \
-drive file=die-on-boot.qcow2,id=myblock,index=0,if=none \
-device virtio-blk-device,drive=myblock \
-kernel kernel.img -append console=ttyAMA0 root=/dev/vda1 \
-name arm,debug-threads=on -smp 1' (10 runs):
exec time (s) Relative slowdown wrt original (%)
---------------------------------------------------------------
original 20.
213321616 0.
tcg_malloc 20.
441130078 1.
1270214
TCGContext 20.
477846517 1.
3086662
g_malloc 20.
780527895 2.
8061013
The other two alternatives shown in the table are:
- TCGContext: embed temps[TCG_MAX_TEMPS] and TCGTempSet used_temps
in TCGContext. This is simple enough but it isn't faster than using
tcg_malloc; moreover, it wastes memory.
- g_malloc: allocate/deallocate both temps and used_temps every time
tcg_optimize is executed.
Suggested-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>