drm/xe/uapi: Differentiate WAIT_OP from WAIT_MASK
authorRodrigo Vivi <rodrigo.vivi@intel.com>
Tue, 14 Nov 2023 13:34:33 +0000 (13:34 +0000)
committerRodrigo Vivi <rodrigo.vivi@intel.com>
Thu, 21 Dec 2023 16:44:38 +0000 (11:44 -0500)
commit4a349c86110a6fab26ce5f4fcb545acf214efed5
tree9dcff002aa9f3734d49582f5cd336dc49f0c5422
parent9ad743515cc59275653f719886d1b93fa7a824ab
drm/xe/uapi: Differentiate WAIT_OP from WAIT_MASK

On one hand the WAIT_OP represents the operation use for waiting such
as ==, !=, > and so on. On the other hand, the mask is applied to the
value used for comparision. Split those two to bring clarity to the uapi.

Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Francois Dugast <francois.dugast@intel.com>
Reviewed-by: Matt Roper <matthew.d.roper@intel.com>
drivers/gpu/drm/xe/xe_wait_user_fence.c
include/uapi/drm/xe_drm.h