sched/fair: Tweak pick_next_entity()
Currently, pick_next_entity(...) has the following structure
(simplified):
[...]
if (last_buddy_ok())
result = last_buddy;
if (next_buddy_ok())
result = next_buddy;
[...]
The intended behavior is to prefer next buddy over last buddy;
the current code somewhat obfuscates this, and also wastes
cycles checking the last buddy when eventually the next buddy is
picked up.
So this patch refactors two 'ifs' above into
[...]
if (next_buddy_ok())
result = next_buddy;
else if (last_buddy_ok())
result = last_buddy;
[...]
Signed-off-by: Peter Oskolkov <posk@google.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: Vincent Guittot <vincent.guitttot@linaro.org>
Link: https://lkml.kernel.org/r/20200930173532.1069092-1-posk@google.com