sched/fair: Tweak pick_next_entity()
authorPeter Oskolkov <posk@google.com>
Wed, 30 Sep 2020 17:35:32 +0000 (10:35 -0700)
committerPeter Zijlstra <peterz@infradead.org>
Sat, 3 Oct 2020 14:30:52 +0000 (16:30 +0200)
commit9abb897345ce1d41257567f571a78137c961c405
treea5a00908bccdf1e192bc2da9a5280e666f8f9d8b
parentf166b111e0491486fca0d105f09655ab718bd1c8
sched/fair: Tweak pick_next_entity()

Currently, pick_next_entity(...) has the following structure
(simplified):

  [...]
  if (last_buddy_ok())
    result = last_buddy;
  if (next_buddy_ok())
    result = next_buddy;
  [...]

The intended behavior is to prefer next buddy over last buddy;
the current code somewhat obfuscates this, and also wastes
cycles checking the last buddy when eventually the next buddy is
picked up.

So this patch refactors two 'ifs' above into

  [...]
  if (next_buddy_ok())
      result = next_buddy;
  else if (last_buddy_ok())
      result = last_buddy;
  [...]

Signed-off-by: Peter Oskolkov <posk@google.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: Vincent Guittot <vincent.guitttot@linaro.org>
Link: https://lkml.kernel.org/r/20200930173532.1069092-1-posk@google.com
kernel/sched/fair.c