ui/sdl2: set swap interval explicitly when OpenGL is enabled
authorGert Wollny <gert.wollny@collabora.com>
Wed, 11 Sep 2024 09:14:30 +0000 (09:14 +0000)
committerPhilippe Mathieu-Daudé <philmd@linaro.org>
Fri, 13 Sep 2024 18:12:16 +0000 (20:12 +0200)
commitae23cd00170baaa2777eb1ee87b70f472dbb3c44
treee09b2dddb3fa6a81cee02229ade49ea0ab54829e
parenteaea80315f8237715dd83ae7c55ad4280f66db7c
ui/sdl2: set swap interval explicitly when OpenGL is enabled

Before 176e3783f2ab (ui/sdl2: OpenGL window context)
SDL_CreateRenderer was called unconditionally setting
the swap interval to 0. Since SDL_CreateRenderer is now no
longer called when OpenGL is enabled, the swap interval is
no longer set explicitly and vsync handling depends on
the environment settings which may lead to a performance
regression with virgl as reported in
   https://gitlab.com/qemu-project/qemu/-/issues/2565

Restore the old vsync handling by explicitly calling
SDL_GL_SetSwapInterval if OpenGL is enabled.

Fixes: 176e3783f2ab (ui/sdl2: OpenGL window context)
Closes: https://gitlab.com/qemu-project/qemu/-/issues/2565
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <01020191e05ce6df-84da6386-62c2-4ce8-840e-ad216ac253dd-000000@eu-west-1.amazonses.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
ui/sdl2.c