return NULL;
 }
 
-static int perf_evlist__set_paused(struct evlist *evlist, bool value)
+static int evlist__set_paused(struct evlist *evlist, bool value)
 {
        int i;
 
        return 0;
 }
 
-static int perf_evlist__pause(struct evlist *evlist)
+static int evlist__pause(struct evlist *evlist)
 {
-       return perf_evlist__set_paused(evlist, true);
+       return evlist__set_paused(evlist, true);
 }
 
-static int perf_evlist__resume(struct evlist *evlist)
+static int evlist__resume(struct evlist *evlist)
 {
-       return perf_evlist__set_paused(evlist, false);
+       return evlist__set_paused(evlist, false);
 }
 
 static void evlist__munmap_nofree(struct evlist *evlist)
 
        switch (action) {
        case PAUSE:
-               perf_evlist__pause(evlist);
+               evlist__pause(evlist);
                break;
        case RESUME:
-               perf_evlist__resume(evlist);
+               evlist__resume(evlist);
                break;
        case NONE:
        default: