unsigned int max_objects;
unsigned int nr_cpus;
- /*
- * Attempt to find best configuration for a slab. This
- * works by first attempting to generate a layout with
- * the best configuration and backing off gradually.
- *
- * First we increase the acceptable waste in a slab. Then
- * we reduce the minimum objects required in a slab.
- */
min_objects = slub_min_objects;
if (!min_objects) {
/*
max_objects = order_objects(slub_max_order, size);
min_objects = min(min_objects, max_objects);
- while (min_objects > 1) {
- unsigned int fraction;
-
- fraction = 16;
- while (fraction >= 4) {
- order = calc_slab_order(size, min_objects,
- slub_max_order, fraction);
- if (order <= slub_max_order)
- return order;
- fraction /= 2;
- }
- min_objects--;
+ /*
+ * Attempt to find best configuration for a slab. This works by first
+ * attempting to generate a layout with the best possible configuration
+ * and backing off gradually.
+ *
+ * We start with accepting at most 1/16 waste and try to find the
+ * smallest order from min_objects-derived/slub_min_order up to
+ * slub_max_order that will satisfy the constraint. Note that increasing
+ * the order can only result in same or less fractional waste, not more.
+ *
+ * If that fails, we increase the acceptable fraction of waste and try
+ * again.
+ */
+ for (unsigned int fraction = 16; fraction >= 4; fraction /= 2) {
+ order = calc_slab_order(size, min_objects, slub_max_order,
+ fraction);
+ if (order <= slub_max_order)
+ return order;
}
/*