Without that the next mouse motion event uses the old position
as base for relative move calculation, giving wrong results and
making your mouse pointer jump around.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
gdk_device_warp(gdk_device_manager_get_client_pointer(mgr),
gtk_widget_get_screen(vc->gfx.drawing_area),
x_root, y_root);
+ vc->s->last_x = x;
+ vc->s->last_y = y;
}
#else
static void gd_mouse_set(DisplayChangeListener *dcl,