kfree(v3d_priv);
 }
 
+void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
+                  u64 *active_runtime, u64 *jobs_completed)
+{
+       *active_runtime = stats->enabled_ns;
+       if (stats->start_ns)
+               *active_runtime += timestamp - stats->start_ns;
+       *jobs_completed = stats->jobs_completed;
+}
+
 static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
 {
        struct v3d_file_priv *file_priv = file->driver_priv;
 
        for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
                struct v3d_stats *stats = &file_priv->stats[queue];
+               u64 active_runtime, jobs_completed;
+
+               v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
 
                /* Note that, in case of a GPU reset, the time spent during an
                 * attempt of executing the job is not computed in the runtime.
                 */
                drm_printf(p, "drm-engine-%s: \t%llu ns\n",
-                          v3d_queue_to_string(queue),
-                          stats->start_ns ? stats->enabled_ns + timestamp - stats->start_ns
-                                          : stats->enabled_ns);
+                          v3d_queue_to_string(queue), active_runtime);
 
                /* Note that we only count jobs that completed. Therefore, jobs
                 * that were resubmitted due to a GPU reset are not computed.
                 */
                drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
-                          v3d_queue_to_string(queue), stats->jobs_completed);
+                          v3d_queue_to_string(queue), jobs_completed);
        }
 }
 
 
 /* v3d_debugfs.c */
 void v3d_debugfs_init(struct drm_minor *minor);
 
+/* v3d_drv.c */
+void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
+                  u64 *active_runtime, u64 *jobs_completed);
+
 /* v3d_fence.c */
 extern const struct dma_fence_ops v3d_fence_ops;
 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
 
        struct v3d_dev *v3d = to_v3d_dev(drm);
        enum v3d_queue queue;
        u64 timestamp = local_clock();
-       u64 active_runtime;
        ssize_t len = 0;
 
        len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
 
        for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
                struct v3d_stats *stats = &v3d->queue[queue].stats;
+               u64 active_runtime, jobs_completed;
 
-               if (stats->start_ns)
-                       active_runtime = timestamp - stats->start_ns;
-               else
-                       active_runtime = 0;
+               v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
 
                /* Each line will display the queue name, timestamp, the number
                 * of jobs sent to that queue and the runtime, as can be seem here:
                 */
                len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
                                     v3d_queue_to_string(queue),
-                                    timestamp,
-                                    stats->jobs_completed,
-                                    stats->enabled_ns + active_runtime);
+                                    timestamp, jobs_completed, active_runtime);
        }
 
        return len;