var ai, bi int64
var af, bf float64
var au, bu uint64
+ var isInt, isFloat, isUint bool
switch av.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
ai = av.Int()
switch bv.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
+ isInt = true
bi = bv.Int()
case reflect.Float32, reflect.Float64:
+ isFloat = true
af = float64(ai) // may overflow
- ai = 0
bf = bv.Float()
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
bu = bv.Uint()
if ai >= 0 {
+ isUint = true
au = uint64(ai)
- ai = 0
} else {
+ isInt = true
bi = int64(bu) // may overflow
- bu = 0
}
default:
return nil, errors.New("can't apply the operator to the values")
}
case reflect.Float32, reflect.Float64:
+ isFloat = true
af = av.Float()
switch bv.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
bi = bv.Int()
if bi >= 0 {
+ isUint = true
bu = uint64(bi)
- bi = 0
} else {
+ isInt = true
ai = int64(au) // may overflow
- au = 0
}
case reflect.Float32, reflect.Float64:
+ isFloat = true
af = float64(au) // may overflow
- au = 0
bf = bv.Float()
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
+ isUint = true
bu = bv.Uint()
default:
return nil, errors.New("can't apply the operator to the values")
switch op {
case '+':
- if ai != 0 || bi != 0 {
+ if isInt {
return ai + bi, nil
- } else if af != 0 || bf != 0 {
+ } else if isFloat {
return af + bf, nil
- } else if au != 0 || bu != 0 {
- return au + bu, nil
}
- return 0, nil
+ return au + bu, nil
case '-':
- if ai != 0 || bi != 0 {
+ if isInt {
return ai - bi, nil
- } else if af != 0 || bf != 0 {
+ } else if isFloat {
return af - bf, nil
- } else if au != 0 || bu != 0 {
- return au - bu, nil
}
- return 0, nil
+ return au - bu, nil
case '*':
- if ai != 0 || bi != 0 {
+ if isInt {
return ai * bi, nil
- } else if af != 0 || bf != 0 {
+ } else if isFloat {
return af * bf, nil
- } else if au != 0 || bu != 0 {
- return au * bu, nil
}
- return 0, nil
+ return au * bu, nil
case '/':
- if bi != 0 {
+ if isInt && bi != 0 {
return ai / bi, nil
- } else if bf != 0 {
+ } else if isFloat && bf != 0 {
return af / bf, nil
- } else if bu != 0 {
+ } else if isUint && bu != 0 {
return au / bu, nil
}
return nil, errors.New("can't divide the value by 0")
expect any
}{
{3, 2, '+', int64(5)},
+ {0, 0, '+', int64(0)},
{3, 2, '-', int64(1)},
{3, 2, '*', int64(6)},
{3, 2, '/', int64(1)},
{3.0, 2, '+', float64(5)},
+ {0.0, 0, '+', float64(0.0)},
{3.0, 2, '-', float64(1)},
{3.0, 2, '*', float64(6)},
{3.0, 2, '/', float64(1.5)},
{3, 2.0, '*', float64(6)},
{3, 2.0, '/', float64(1.5)},
{3.0, 2.0, '+', float64(5)},
+ {0.0, 0.0, '+', float64(0.0)},
{3.0, 2.0, '-', float64(1)},
{3.0, 2.0, '*', float64(6)},
{3.0, 2.0, '/', float64(1.5)},
{uint(3), uint(2), '+', uint64(5)},
+ {uint(0), uint(0), '+', uint64(0)},
{uint(3), uint(2), '-', uint64(1)},
{uint(3), uint(2), '*', uint64(6)},
{uint(3), uint(2), '/', uint64(1)},
{uint(3), 2, '+', uint64(5)},
+ {uint(0), 0, '+', uint64(0)},
{uint(3), 2, '-', uint64(1)},
{uint(3), 2, '*', uint64(6)},
{uint(3), 2, '/', uint64(1)},
{3, uint(2), '+', uint64(5)},
+ {0, uint(0), '+', uint64(0)},
{3, uint(2), '-', uint64(1)},
{3, uint(2), '*', uint64(6)},
{3, uint(2), '/', uint64(1)},
{-3, uint(2), '*', int64(-6)},
{-3, uint(2), '/', int64(-1)},
{uint(3), 2.0, '+', float64(5)},
+ {uint(0), 0.0, '+', float64(0)},
{uint(3), 2.0, '-', float64(1)},
{uint(3), 2.0, '*', float64(6)},
{uint(3), 2.0, '/', float64(1.5)},
{3.0, uint(2), '+', float64(5)},
+ {0.0, uint(0), '+', float64(0)},
{3.0, uint(2), '-', float64(1)},
{3.0, uint(2), '*', float64(6)},
{3.0, uint(2), '/', float64(1.5)},
- {0, 0, '+', 0},
- {0, 0, '-', 0},
- {0, 0, '*', 0},
{"foo", "bar", '+', "foobar"},
{3, 0, '/', false},
{3.0, 0, '/', false},