sh/cpu: Make sure play_dead() doesn't return
authorJosh Poimboeuf <jpoimboe@kernel.org>
Tue, 14 Feb 2023 07:05:47 +0000 (23:05 -0800)
committerJosh Poimboeuf <jpoimboe@kernel.org>
Wed, 8 Mar 2023 16:44:24 +0000 (08:44 -0800)
play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Link: https://lore.kernel.org/r/d0c3ff5349adfe8fd227acc236ae2c278a05eb4c.1676358308.git.jpoimboe@kernel.org
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
arch/sh/include/asm/smp-ops.h

index e27702130eb6f3b0e1dfcc98c0088868c2046272..63866b1595a0d1833fadaf326a896b8dc699a638 100644 (file)
@@ -27,6 +27,7 @@ static inline void plat_smp_setup(void)
 static inline void play_dead(void)
 {
        mp_ops->play_dead();
+       BUG();
 }
 
 extern void register_smp_ops(struct plat_smp_ops *ops);