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tcg-sparc: Add %g/%o registers to alloc_order
author
Richard Henderson
<rth@twiddle.net>
Sun, 25 Mar 2012 20:43:17 +0000
(22:43 +0200)
committer
Richard Henderson
<rth@twiddle.net>
Fri, 21 Sep 2012 20:02:20 +0000
(22:02 +0200)
Signed-off-by: Richard Henderson <rth@twiddle.net>
tcg/sparc/tcg-target.c
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diff --git
a/tcg/sparc/tcg-target.c
b/tcg/sparc/tcg-target.c
index d401f8ef7c4df09eb3266613fb093cc810113281..03c385a997a62ee5dc27fe2481a911a44955aad9 100644
(file)
--- a/
tcg/sparc/tcg-target.c
+++ b/
tcg/sparc/tcg-target.c
@@
-78,12
+78,25
@@
static const int tcg_target_reg_alloc_order[] = {
TCG_REG_L5,
TCG_REG_L6,
TCG_REG_L7,
+
TCG_REG_I0,
TCG_REG_I1,
TCG_REG_I2,
TCG_REG_I3,
TCG_REG_I4,
TCG_REG_I5,
+
+ TCG_REG_G2,
+ TCG_REG_G3,
+ TCG_REG_G4,
+ TCG_REG_G5,
+
+ TCG_REG_O0,
+ TCG_REG_O1,
+ TCG_REG_O2,
+ TCG_REG_O3,
+ TCG_REG_O4,
+ TCG_REG_O5,
};
static const int tcg_target_call_iarg_regs[6] = {