"github.com/gohugoio/hugo/langs"
)
-type commandeer struct {
+type commandeerHugoState struct {
*deps.DepsCfg
+ hugo *hugolib.HugoSites
+ fsCreate sync.Once
+}
- hugo *hugolib.HugoSites
+type commandeer struct {
+ *commandeerHugoState
+
+ // We need to reuse this on server rebuilds.
+ destinationFs afero.Fs
h *hugoBuilderCommon
ftch flagsToConfigHandler
visitedURLs *types.EvictingStringQueue
- // We watch these for changes.
- configFiles []string
-
doWithCommandeer func(c *commandeer) error
- // We can do this only once.
- fsCreate sync.Once
+ // We watch these for changes.
+ configFiles []string
// Used in cases where we get flooded with events in server mode.
debounce func(f func())
}
func (c *commandeer) initFs(fs *hugofs.Fs) error {
+ c.destinationFs = fs.Destination
c.DepsCfg.Fs = fs
return nil
}
c := &commandeer{
- h: h,
- ftch: f,
- doWithCommandeer: doWithCommandeer,
- visitedURLs: types.NewEvictingStringQueue(10),
- debounce: rebuildDebouncer,
+ h: h,
+ ftch: f,
+ commandeerHugoState: &commandeerHugoState{},
+ doWithCommandeer: doWithCommandeer,
+ visitedURLs: types.NewEvictingStringQueue(10),
+ debounce: rebuildDebouncer,
}
return c, c.loadConfig(mustHaveConfigFile, running)
c.fsCreate.Do(func() {
fs := hugofs.NewFrom(sourceFs, config)
- // Hugo writes the output to memory instead of the disk.
- if createMemFs {
+ if c.destinationFs != nil {
+ // Need to reuse the destination on server rebuilds.
+ fs.Destination = c.destinationFs
+ } else if createMemFs {
+ // Hugo writes the output to memory instead of the disk.
fs.Destination = new(afero.MemMapFs)
}
return a, nil
}
-func (c *commandeer) recreateAndBuildSites(watching bool) (err error) {
- defer c.timeTrack(time.Now(), "Total")
- if !c.h.quiet {
- c.Logger.FEEDBACK.Println("Started building sites ...")
- }
- return c.hugo.Build(hugolib.BuildCfg{CreateSitesFromConfig: true})
-}
-
func (c *commandeer) resetAndBuildSites() (err error) {
if !c.h.quiet {
c.Logger.FEEDBACK.Println("Started building sites ...")
}
func (c *commandeer) fullRebuild() {
+ c.commandeerHugoState = &commandeerHugoState{}
if err := c.loadConfig(true, true); err != nil {
jww.ERROR.Println("Failed to reload config:", err)
- } else if err := c.recreateAndBuildSites(true); err != nil {
+ } else if err := c.buildSites(); err != nil {
jww.ERROR.Println(err)
} else if !c.h.buildWatch && !c.Cfg.GetBool("disableLiveReload") {
livereload.ForceRefresh()