drm/imx/dcss: Use GEM DMA fbdev emulation
authorThomas Zimmermann <tzimmermann@suse.de>
Mon, 13 Mar 2023 15:51:20 +0000 (16:51 +0100)
committerThomas Zimmermann <tzimmermann@suse.de>
Tue, 14 Mar 2023 16:07:48 +0000 (17:07 +0100)
Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-8-tzimmermann@suse.de
drivers/gpu/drm/imx/dcss/dcss-kms.c

index dab5e664920d72bf14e09278e39d096c444818be..896de946f8dfdf8b7b1ce611324ae52db797747a 100644 (file)
@@ -7,7 +7,7 @@
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_bridge_connector.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_gem_framebuffer_helper.h>
 #include <drm/drm_of.h>
@@ -145,7 +145,7 @@ struct dcss_kms_dev *dcss_kms_attach(struct dcss_dev *dcss)
        if (ret)
                goto cleanup_crtc;
 
-       drm_fbdev_generic_setup(drm, 32);
+       drm_fbdev_dma_setup(drm, 32);
 
        return kms;