[why]
It's useful to disable the recovery mechanism when debugging replay
desync errors.
Signed-off-by: Dennis Chan <Dennis.Chan@amd.com>
Acked-by: Hersen Wu <hersenxs.wu@amd.com>
Reviewed-by: Robin Chen <robin.chen@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
bool replay_smu_opt_supported; // SMU optimization is supported
unsigned int replay_enable_option; // Replay enablement option
uint32_t debug_flags; // Replay debug flags
- bool replay_timing_sync_supported; // Replay desync is supported
+ bool replay_timing_sync_supported; // Replay desync is supported
+ bool force_disable_desync_error_check; // Replay desync is supported
union replay_error_status replay_error_status; // Replay error status
};
/*AMD Replay version reuse DP_PSR_ERROR_STATUS for REPLAY_ERROR status.*/
union psr_error_status replay_error_status;
+ if (link->replay_settings.config.force_disable_desync_error_check)
+ return true;
+
if (!link->replay_settings.replay_feature_enabled)
return false;