panthor_gpu_l2_power_on(ptdev);
panthor_mmu_post_reset(ptdev);
ret = panthor_fw_post_reset(ptdev);
- if (ret)
- goto out_dev_exit;
-
atomic_set(&ptdev->reset.pending, 0);
- panthor_sched_post_reset(ptdev);
-
-out_dev_exit:
+ panthor_sched_post_reset(ptdev, ret != 0);
drm_dev_exit(cookie);
if (ret) {
mutex_unlock(&sched->reset.lock);
}
-void panthor_sched_post_reset(struct panthor_device *ptdev)
+void panthor_sched_post_reset(struct panthor_device *ptdev, bool reset_failed)
{
struct panthor_scheduler *sched = ptdev->scheduler;
struct panthor_group *group, *group_tmp;
mutex_lock(&sched->reset.lock);
- list_for_each_entry_safe(group, group_tmp, &sched->reset.stopped_groups, run_node)
+ list_for_each_entry_safe(group, group_tmp, &sched->reset.stopped_groups, run_node) {
+ /* Consider all previously running group as terminated if the
+ * reset failed.
+ */
+ if (reset_failed)
+ group->state = PANTHOR_CS_GROUP_TERMINATED;
+
panthor_group_start(group);
+ }
/* We're done resetting the GPU, clear the reset.in_progress bit so we can
* kick the scheduler.
atomic_set(&sched->reset.in_progress, false);
mutex_unlock(&sched->reset.lock);
- sched_queue_delayed_work(sched, tick, 0);
-
- sched_queue_work(sched, sync_upd);
+ /* No need to queue a tick and update syncs if the reset failed. */
+ if (!reset_failed) {
+ sched_queue_delayed_work(sched, tick, 0);
+ sched_queue_work(sched, sync_upd);
+ }
}
static void group_sync_upd_work(struct work_struct *work)
int panthor_sched_init(struct panthor_device *ptdev);
void panthor_sched_unplug(struct panthor_device *ptdev);
void panthor_sched_pre_reset(struct panthor_device *ptdev);
-void panthor_sched_post_reset(struct panthor_device *ptdev);
+void panthor_sched_post_reset(struct panthor_device *ptdev, bool reset_failed);
void panthor_sched_suspend(struct panthor_device *ptdev);
void panthor_sched_resume(struct panthor_device *ptdev);