Fix large memory chunks allocation with tcg_malloc.
authorKirill Batuzov <batuzovk@ispras.ru>
Fri, 2 Mar 2012 09:22:17 +0000 (13:22 +0400)
committerBlue Swirl <blauwirbel@gmail.com>
Sat, 17 Mar 2012 12:57:48 +0000 (12:57 +0000)
An attempt to allocate a large memory chunk after a small one resulted in
circular links in list of pools.  It caused the same memory being
allocated twice for different arrays.

Now pools for large memory chunks are kept in separate list and are
freed during pool reset because current allocator can not reuse them.

Signed-off-by: Kirill Batuzov <batuzovk@ispras.ru>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
tcg/tcg.c
tcg/tcg.h

index 531db55f5d414aefe27c53c8a411c3db436182c8..ad2e983c2baef31a94206975fcc36abdfc3c29fb 100644 (file)
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -173,11 +173,9 @@ void *tcg_malloc_internal(TCGContext *s, int size)
         /* big malloc: insert a new pool (XXX: could optimize) */
         p = g_malloc(sizeof(TCGPool) + size);
         p->size = size;
-        if (s->pool_current)
-            s->pool_current->next = p;
-        else
-            s->pool_first = p;
-        p->next = s->pool_current;
+        p->next = s->pool_first_large;
+        s->pool_first_large = p;
+        return p->data;
     } else {
         p = s->pool_current;
         if (!p) {
@@ -208,6 +206,12 @@ void *tcg_malloc_internal(TCGContext *s, int size)
 
 void tcg_pool_reset(TCGContext *s)
 {
+    TCGPool *p, *t;
+    for (p = s->pool_first_large; p; p = t) {
+        t = p->next;
+        g_free(p);
+    }
+    s->pool_first_large = NULL;
     s->pool_cur = s->pool_end = NULL;
     s->pool_current = NULL;
 }
index cc223ea54095eaf90852e77aef4032cfc8b993e0..92943c11fb851931c7355bf80f81ca3d530927ba 100644 (file)
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -337,7 +337,7 @@ typedef struct TCGContext TCGContext;
 
 struct TCGContext {
     uint8_t *pool_cur, *pool_end;
-    TCGPool *pool_first, *pool_current;
+    TCGPool *pool_first, *pool_current, *pool_first_large;
     TCGLabel *labels;
     int nb_labels;
     TCGTemp *temps; /* globals first, temps after */