For VLD3 (single 3-element structure to one lane), there is no
alignment specification and the alignment bits in the instruction
must be zero. This is bit [4] for the size=0 and size=1 cases, and
bits [5:4] for the size=2 case. We do this check correctly in
VLDST_single(), but we write it a bit oddly: in the 'case 3' code we
check for bit 0 of a->align (bit [4] of the insn), and then we fall
through to the 'case 2' code which checks bit 1 of a->align (bit [5]
of the insn) in the size 2 case. Replace this with just checking "is
a->align non-zero" for VLD3, which lets us drop the fall-through and
put the cases in this switch in numerical order.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Richard Henderson <richard.henderson@linaro.org>
Message-id:
20220303113741.
2156877-3-peter.maydell@linaro.org
return false;
}
break;
- case 3:
- if ((a->align & 1) != 0) {
- return false;
- }
- /* fall through */
case 2:
if (a->size == 2 && (a->align & 2) != 0) {
return false;
}
break;
+ case 3:
+ if (a->align != 0) {
+ return false;
+ }
+ break;
case 4:
if (a->size == 2 && a->align == 3) {
return false;