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ui/gl: opengl doesn't require PIXMAN
author
Marc-André Lureau
<marcandre.lureau@redhat.com>
Wed, 30 Aug 2023 09:38:33 +0000
(13:38 +0400)
committer
Marc-André Lureau
<marcandre.lureau@redhat.com>
Tue, 7 Nov 2023 10:04:25 +0000
(14:04 +0400)
The QEMU fallback covers the requirements. We still need the flags of
header inclusion with CONFIG_PIXMAN.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
ui/meson.build
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diff --git
a/ui/meson.build
b/ui/meson.build
index 3085e10a72a76955e5c60f591732215d9b92f45e..7c9961395075b6e60b936e17eaa4589323270337 100644
(file)
--- a/
ui/meson.build
+++ b/
ui/meson.build
@@
-60,8
+60,8
@@
endif
system_ss.add(opengl)
if opengl.found()
opengl_ss = ss.source_set()
- opengl_ss.add(gbm)
- opengl_ss.add(when: [opengl
, pixman
],
+ opengl_ss.add(gbm
, pixman
)
+ opengl_ss.add(when: [opengl],
if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c'))
ui_modules += {'opengl' : opengl_ss}
endif