[Why]
The desktop plane and full-screen game plane may have different
gamut remap coefficients, if switching between desktop and
full-screen game without updating the gamut remap will cause
incorrect color.
[How]
Update gamut remap if planes change.
Reviewed-by: Dmytro Laktyushkin <Dmytro.Laktyushkin@amd.com>
Acked-by: Wayne Lin <wayne.lin@amd.com>
Signed-off-by: Hugo Hu <hugo.hu@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
        /* Any updates are handled in dc interface, just need
         * to apply existing for plane enable / opp change */
        if (pipe_ctx->update_flags.bits.enable || pipe_ctx->update_flags.bits.opp_changed
+                       || pipe_ctx->update_flags.bits.plane_changed
                        || pipe_ctx->stream->update_flags.bits.gamut_remap
                        || pipe_ctx->stream->update_flags.bits.out_csc) {
                /* dpp/cm gamut remap*/