Add SOFTWARE_NODE() macro in order to make defining software nodes look
nicer. This is analogous to different PROPERTY_ENTRY_*() macros for
defining properties.
Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com>
Reviewed-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Reviewed-by: Heikki Krogerus <heikki.krogerus@linux.intel.com>
Tested-by: Sakari Ailus <sakari.ailus@linux.intel.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
const struct property_entry *properties;
};
+#define SOFTWARE_NODE(_name_, _properties_, _parent_) \
+ (struct software_node) { \
+ .name = _name_, \
+ .properties = _properties_, \
+ .parent = _parent_, \
+ }
+
bool is_software_node(const struct fwnode_handle *fwnode);
const struct software_node *
to_software_node(const struct fwnode_handle *fwnode);