static void handle_textinput(SDL_Event *ev)
{
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
QemuConsole *con = scon ? scon->dcl.con : NULL;
if (qemu_console_is_graphic(con)) {
static void handle_mousemotion(SDL_Event *ev)
{
int max_x, max_y;
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
if (!qemu_console_is_graphic(scon->dcl.con)) {
return;
{
int buttonstate = SDL_GetMouseState(NULL, NULL);
SDL_MouseButtonEvent *bev;
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
if (!qemu_console_is_graphic(scon->dcl.con)) {
return;
static void handle_mousewheel(SDL_Event *ev)
{
- struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
SDL_MouseWheelEvent *wev = &ev->wheel;
InputButton btn;