chardev: forbid 'reconnect' option with server sockets
authorDaniel P. Berrangé <berrange@redhat.com>
Mon, 11 Feb 2019 18:24:30 +0000 (18:24 +0000)
committerMarc-André Lureau <marcandre.lureau@redhat.com>
Tue, 12 Feb 2019 16:35:56 +0000 (17:35 +0100)
The 'reconnect' option is used to give the sleep time, in seconds,
before a client socket attempts to re-establish a connection to the
server. It does not make sense to set this for server sockets, as they
will always accept a new client connection immediately after the
previous one went away.

Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20190211182442.8542-5-berrange@redhat.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
chardev/char-socket.c

index e85250b62440cfb33aa19d3cbd6229e9429aaa71..743b7b11cd15931d3979dda4b41f55b90fb11678 100644 (file)
@@ -1035,7 +1035,14 @@ static bool qmp_chardev_validate_socket(ChardevSocket *sock,
     }
 
     /* Validate any options which have a dependancy on client vs server */
-    if (!(sock->has_server && sock->server)) {
+    if (!sock->has_server || sock->server) {
+        if (sock->has_reconnect) {
+            error_setg(errp,
+                       "'reconnect' option is incompatible with "
+                       "socket in server listen mode");
+            return false;
+        }
+    } else {
         if (sock->has_websocket && sock->websocket) {
             error_setg(errp, "%s", "Websocket client is not implemented");
             return false;