Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock. Eventually the
wait will timeout and we'll move on to consider other GEM objects. But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Patchwork: https://patchwork.freedesktop.org/patch/568031/
wait_for_idle(struct drm_gem_object *obj)
{
enum dma_resv_usage usage = dma_resv_usage_rw(true);
- return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+ return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
}
static bool