drm/msm: Reduce fallout of fence signaling vs reclaim hangs
authorRob Clark <robdclark@chromium.org>
Fri, 17 Nov 2023 15:14:19 +0000 (07:14 -0800)
committerRob Clark <robdclark@chromium.org>
Tue, 21 Nov 2023 01:15:02 +0000 (17:15 -0800)
Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock.  Eventually the
wait will timeout and we'll move on to consider other GEM objects.  But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Patchwork: https://patchwork.freedesktop.org/patch/568031/

drivers/gpu/drm/msm/msm_gem_shrinker.c

index 5a7d48c02c4b96084d4ecbe5791ceb3207e31da4..07ca4ddfe4e37348e69b95deeb5771f75c9d1bb8 100644 (file)
@@ -75,7 +75,7 @@ static bool
 wait_for_idle(struct drm_gem_object *obj)
 {
        enum dma_resv_usage usage = dma_resv_usage_rw(true);
-       return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+       return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
 }
 
 static bool