No need to allocate the framebuffer from the atomic pool, we are not
in interrupt context. Adding GFP_KERNEL to the framebuffer allocation
allows to use the much bigger CMA pool to allocate the framebuffer.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
Cc: Jean-Christophe Plagniol-Villard <plagnioj@jcrosoft.com>
Cc: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: linux-fbdev@vger.kernel.org
Cc: linux-kernel@vger.kernel.org
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
 
        fbi->screen_base = dma_alloc_writecombine(fbi->device,
                                                  mem_len,
-                                                 &addr, GFP_DMA);
+                                                 &addr, GFP_DMA | GFP_KERNEL);
 
        if (!fbi->screen_base) {
                dev_err(fbi->device, "Cannot allocate %u bytes framebuffer memory\n",