{
struct drm_sched_job *job = container_of(wrk, typeof(*job), work);
- drm_sched_fence_finished(job->s_fence);
+ drm_sched_fence_finished(job->s_fence, -ESRCH);
WARN_ON(job->s_fence->parent);
job->sched->ops->free_job(job);
}
while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
struct drm_sched_fence *s_fence = job->s_fence;
- dma_fence_set_error(&s_fence->finished, -ESRCH);
-
dma_fence_get(&s_fence->finished);
if (!prev || dma_fence_add_callback(prev, &job->finish_cb,
drm_sched_entity_kill_jobs_cb))
*
* Finish the job's fence and wake up the worker thread.
*/
-static void drm_sched_job_done(struct drm_sched_job *s_job)
+static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
{
struct drm_sched_fence *s_fence = s_job->s_fence;
struct drm_gpu_scheduler *sched = s_fence->sched;
trace_drm_sched_process_job(s_fence);
dma_fence_get(&s_fence->finished);
- drm_sched_fence_finished(s_fence);
+ drm_sched_fence_finished(s_fence, result);
dma_fence_put(&s_fence->finished);
wake_up_interruptible(&sched->wake_up_worker);
}
{
struct drm_sched_job *s_job = container_of(cb, struct drm_sched_job, cb);
- drm_sched_job_done(s_job);
+ drm_sched_job_done(s_job, f->error);
}
/**
r = dma_fence_add_callback(fence, &s_job->cb,
drm_sched_job_done_cb);
if (r == -ENOENT)
- drm_sched_job_done(s_job);
+ drm_sched_job_done(s_job, fence->error);
else if (r)
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n",
r);
} else
- drm_sched_job_done(s_job);
+ drm_sched_job_done(s_job, 0);
}
if (full_recovery) {
r = dma_fence_add_callback(fence, &sched_job->cb,
drm_sched_job_done_cb);
if (r == -ENOENT)
- drm_sched_job_done(sched_job);
+ drm_sched_job_done(sched_job, fence->error);
else if (r)
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n",
r);
} else {
- if (IS_ERR(fence))
- dma_fence_set_error(&s_fence->finished, PTR_ERR(fence));
-
- drm_sched_job_done(sched_job);
+ drm_sched_job_done(sched_job, IS_ERR(fence) ?
+ PTR_ERR(fence) : 0);
}
wake_up(&sched->job_scheduled);
void drm_sched_fence_free(struct drm_sched_fence *fence);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
-void drm_sched_fence_finished(struct drm_sched_fence *fence);
+void drm_sched_fence_finished(struct drm_sched_fence *fence, int result);
unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,