ps2_set_ledstate(s, 0);
}
-void ps2_write_keyboard(void *opaque, int val)
+void ps2_write_keyboard(PS2KbdState *s, int val)
{
- PS2KbdState *s = (PS2KbdState *)opaque;
PS2State *ps2 = PS2_DEVICE(s);
- trace_ps2_write_keyboard(opaque, val);
+ trace_ps2_write_keyboard(s, val);
ps2_cqueue_reset(ps2);
switch (ps2->write_cmd) {
default:
* 1 = translated scancodes (used by qemu internally).
*/
-void ps2_keyboard_set_translation(void *opaque, int mode)
+void ps2_keyboard_set_translation(PS2KbdState *s, int mode)
{
- PS2KbdState *s = (PS2KbdState *)opaque;
- trace_ps2_keyboard_set_translation(opaque, mode);
+ trace_ps2_keyboard_set_translation(s, mode);
s->translate = mode;
}
}
}
-void ps2_mouse_fake_event(void *opaque)
+void ps2_mouse_fake_event(PS2MouseState *s)
{
- PS2MouseState *s = opaque;
- trace_ps2_mouse_fake_event(opaque);
+ trace_ps2_mouse_fake_event(s);
s->mouse_dx++;
- ps2_mouse_sync(opaque);
+ ps2_mouse_sync(DEVICE(s));
}
-void ps2_write_mouse(void *opaque, int val)
+void ps2_write_mouse(PS2MouseState *s, int val)
{
- PS2MouseState *s = (PS2MouseState *)opaque;
PS2State *ps2 = PS2_DEVICE(s);
- trace_ps2_write_mouse(opaque, val);
+ trace_ps2_write_mouse(s, val);
switch (ps2->write_cmd) {
default:
case -1:
/* ps2.c */
void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg);
void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg);
-void ps2_write_mouse(void *, int val);
-void ps2_write_keyboard(void *, int val);
+void ps2_write_mouse(PS2MouseState *s, int val);
+void ps2_write_keyboard(PS2KbdState *s, int val);
uint32_t ps2_read_data(PS2State *s);
void ps2_queue_noirq(PS2State *s, int b);
void ps2_raise_irq(PS2State *s);
void ps2_queue_2(PS2State *s, int b1, int b2);
void ps2_queue_3(PS2State *s, int b1, int b2, int b3);
void ps2_queue_4(PS2State *s, int b1, int b2, int b3, int b4);
-void ps2_keyboard_set_translation(void *opaque, int mode);
-void ps2_mouse_fake_event(void *opaque);
+void ps2_keyboard_set_translation(PS2KbdState *s, int mode);
+void ps2_mouse_fake_event(PS2MouseState *s);
int ps2_queue_empty(PS2State *s);
#endif /* HW_PS2_H */