struct sk_buff *item;
        struct wfx_queue_stats *stats = &wdev->tx_queue_stats;
        struct wfx_tx_priv *tx_priv;
-       bool wakeup_stats = false;
 
        spin_lock_bh(&queue->queue.lock);
        skb_queue_walk(&queue->queue, item) {
 
                spin_lock_nested(&stats->pending.lock, 1);
                __skb_queue_tail(&stats->pending, skb);
-               if (!--stats->link_map_cache[tx_priv->link_id])
-                       wakeup_stats = true;
+               --stats->link_map_cache[tx_priv->link_id];
                spin_unlock(&stats->pending.lock);
        }
        spin_unlock_bh(&queue->queue.lock);
-       if (wakeup_stats)
+       if (skb_queue_empty(&queue->queue))
                wake_up(&stats->wait_link_id_empty);
        return skb;
 }