struct btree_path *path, struct bpos new_pos,
bool intent, int cmp)
{
- unsigned l = path->level;
+ unsigned level = path->level;
EBUG_ON(trans->restarted);
EBUG_ON(!path->ref);
goto out;
}
- l = btree_path_up_until_good_node(trans, path, cmp);
+ level = btree_path_up_until_good_node(trans, path, cmp);
- if (btree_path_node(path, l)) {
- BUG_ON(!btree_node_locked(path, l));
+ if (btree_path_node(path, level)) {
+ struct btree_path_level *l = &path->l[level];
+
+ BUG_ON(!btree_node_locked(path, level));
/*
* We might have to skip over many keys, or just a few: try
* advancing the node iterator, and if we have to skip over too
* is expensive).
*/
if (cmp < 0 ||
- !btree_path_advance_to_pos(path, &path->l[l], 8))
- __btree_path_level_init(path, l);
+ !btree_path_advance_to_pos(path, l, 8))
+ bch2_btree_node_iter_init(&l->iter, l->b, &path->pos);
+
+ /*
+ * Iterators to interior nodes should always be pointed at the first non
+ * whiteout:
+ */
+ if (unlikely(level))
+ bch2_btree_node_iter_peek(&l->iter, l->b);
}
- if (l != path->level) {
+ if (unlikely(level != path->level)) {
btree_path_set_dirty(path, BTREE_ITER_NEED_TRAVERSE);
__bch2_btree_path_unlock(trans, path);
}