For Arm BFDOT and BFMMLA, we need a version of round-to-odd
that overflows to infinity, instead of the max normal number.
Cc: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Message-id:
20210525225817.400336-6-richard.henderson@linaro.org
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
g_assert_not_reached();
}
+ overflow_norm = false;
switch (s->float_rounding_mode) {
case float_round_nearest_even:
- overflow_norm = false;
inc = ((p->frac_lo & roundeven_mask) != frac_lsbm1 ? frac_lsbm1 : 0);
break;
case float_round_ties_away:
- overflow_norm = false;
inc = frac_lsbm1;
break;
case float_round_to_zero:
break;
case float_round_to_odd:
overflow_norm = true;
+ /* fall through */
+ case float_round_to_odd_inf:
inc = p->frac_lo & frac_lsb ? 0 : round_mask;
break;
default:
? frac_lsbm1 : 0);
break;
case float_round_to_odd:
+ case float_round_to_odd_inf:
inc = p->frac_lo & frac_lsb ? 0 : round_mask;
break;
default:
float_round_up = 2,
float_round_to_zero = 3,
float_round_ties_away = 4,
- /* Not an IEEE rounding mode: round to the closest odd mantissa value */
+ /* Not an IEEE rounding mode: round to closest odd, overflow to max */
float_round_to_odd = 5,
+ /* Not an IEEE rounding mode: round to closest odd, overflow to inf */
+ float_round_to_odd_inf = 6,
} FloatRoundMode;
/*