if (adev->pm.pp_feature & PP_SCLK_DPM_MASK) {
*(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_DPM_GFXCLK_BIT);
*(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_GFX_IMU_BIT);
+ *(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_DPM_GFX_POWER_OPTIMIZER_BIT);
}
if (adev->pm.pp_feature & PP_GFXOFF_MASK)
if (adev->pm.pp_feature & PP_SCLK_DEEP_SLEEP_MASK)
*(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_DS_GFXCLK_BIT);
+ if (adev->pm.pp_feature & PP_ULV_MASK)
+ *(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_GFX_ULV_BIT);
+
*(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_DS_LCLK_BIT);
*(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_DPM_MP0CLK_BIT);
*(uint64_t *)feature_mask |= FEATURE_MASK(FEATURE_MM_DPM_BIT);