Change the bool flag to a bitfield as we'll use it in a downstream patch
in the series to add signaling about skipping a fragment release.
Signed-off-by: Dragos Tatulea <dtatulea@nvidia.com>
Reviewed-by: Tariq Toukan <tariqt@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
u16 frags;
};
+enum mlx5e_wqe_frag_flag {
+ MLX5E_WQE_FRAG_LAST_IN_PAGE,
+};
+
struct mlx5e_wqe_frag_info {
union {
struct mlx5e_frag_page *frag_page;
struct xdp_buff **xskp;
};
u32 offset;
- bool last_in_page;
+ u8 flags;
};
union mlx5e_alloc_units {
next_frag.frag_page++;
next_frag.offset = 0;
if (prev)
- prev->last_in_page = true;
+ prev->flags |= BIT(MLX5E_WQE_FRAG_LAST_IN_PAGE);
}
*frag = next_frag;
}
if (prev)
- prev->last_in_page = true;
+ prev->flags |= BIT(MLX5E_WQE_FRAG_LAST_IN_PAGE);
}
static void mlx5e_init_xsk_buffs(struct mlx5e_rq *rq)
struct mlx5e_wqe_frag_info *frag,
bool recycle)
{
- if (frag->last_in_page)
+ if (frag->flags & BIT(MLX5E_WQE_FRAG_LAST_IN_PAGE))
mlx5e_page_release_fragmented(rq, frag->frag_page, recycle);
}