Using MMUAccessType makes it more clear what the variable's use is.
No functional change.
Signed-off-by: Joe Komlodi <komlodi@xilinx.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com>
Tested-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com>
Message-Id: <
1611274735-303873-3-git-send-email-komlodi@xilinx.com>
Signed-off-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com>
/* rw - 0 = read, 1 = write, 2 = fetch. */
unsigned int mmu_translate(MicroBlazeCPU *cpu, MicroBlazeMMULookup *lu,
- target_ulong vaddr, int rw, int mmu_idx)
+ target_ulong vaddr, MMUAccessType rw, int mmu_idx)
{
MicroBlazeMMU *mmu = &cpu->env.mmu;
unsigned int i, hit = 0;
} MicroBlazeMMULookup;
unsigned int mmu_translate(MicroBlazeCPU *cpu, MicroBlazeMMULookup *lu,
- target_ulong vaddr, int rw, int mmu_idx);
+ target_ulong vaddr, MMUAccessType rw, int mmu_idx);
uint32_t mmu_read(CPUMBState *env, bool ea, uint32_t rn);
void mmu_write(CPUMBState *env, bool ea, uint32_t rn, uint32_t v);
void mmu_init(MicroBlazeMMU *mmu);