ui/console: fix texture leak when calling surface_gl_create_texture()
authorMarc-André Lureau <marcandre.lureau@redhat.com>
Mon, 14 Feb 2022 20:13:36 +0000 (00:13 +0400)
committerGerd Hoffmann <kraxel@redhat.com>
Fri, 4 Mar 2022 10:28:37 +0000 (11:28 +0100)
Make surface_gl_create_texture() idempotent: if the surface is already
bound to a texture, do not create a new one.

This fixes texture leaks when there are multiple DBus listeners, for
example.

Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20220214201337.1814787-3-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
ui/console-gl.c

index 7c9894a51d99aae7421f5a4abfd212ed4ceab81d..8e3c9a3c8c01d18d182c504b352584f2a2b6f249 100644 (file)
@@ -49,6 +49,10 @@ void surface_gl_create_texture(QemuGLShader *gls,
     assert(gls);
     assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
 
+    if (surface->texture) {
+        return;
+    }
+
     switch (surface->format) {
     case PIXMAN_BE_b8g8r8x8:
     case PIXMAN_BE_b8g8r8a8: