hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] array
authorPhilippe Mathieu-Daudé <philmd@linaro.org>
Tue, 21 Nov 2023 17:40:51 +0000 (18:40 +0100)
committerPeter Maydell <peter.maydell@linaro.org>
Mon, 27 Nov 2023 15:27:46 +0000 (15:27 +0000)
Commit 0be6bfac62 ("qdev: Implement variable length array properties")
added the DEFINE_PROP_ARRAY() macro with the following comment:

  * It is the responsibility of the device deinit code to free the
  * @_arrayfield memory.

Commit a75f336b97 added:

  DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
                    keycodes, qdev_prop_uint32, uint32_t),

but forgot to free the 'keycodes' array. Do it in the instance_finalize
handler.

Fixes: a75f336b97 ("hw/input/stellaris_input: Convert to qdev")
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231121174051.63038-7-philmd@linaro.org
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
hw/input/stellaris_gamepad.c

index 06a0c0ce8397bfcb58dd29922bce237e23bc187c..9dfa620e29a131e21b085ea6637490f090155ff3 100644 (file)
@@ -63,6 +63,13 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
     qemu_input_handler_register(dev, &stellaris_gamepad_handler);
 }
 
+static void stellaris_gamepad_finalize(Object *obj)
+{
+    StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
+
+    g_free(s->keycodes);
+}
+
 static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
 {
     StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
@@ -92,6 +99,7 @@ static const TypeInfo stellaris_gamepad_info[] = {
         .name = TYPE_STELLARIS_GAMEPAD,
         .parent = TYPE_SYS_BUS_DEVICE,
         .instance_size = sizeof(StellarisGamepad),
+        .instance_finalize = stellaris_gamepad_finalize,
         .class_init = stellaris_gamepad_class_init,
     },
 };