return 0;
 }
 
-struct simplefb_par;
+struct simplefb_par {
+       u32 palette[PSEUDO_PALETTE_SIZE];
+       struct resource *mem;
+#if defined CONFIG_OF && defined CONFIG_COMMON_CLK
+       bool clks_enabled;
+       unsigned int clk_count;
+       struct clk **clks;
+#endif
+#if defined CONFIG_OF && defined CONFIG_REGULATOR
+       bool regulators_enabled;
+       u32 regulator_count;
+       struct regulator **regulators;
+#endif
+};
+
 static void simplefb_clocks_destroy(struct simplefb_par *par);
 static void simplefb_regulators_destroy(struct simplefb_par *par);
 
 static void simplefb_destroy(struct fb_info *info)
 {
+       struct simplefb_par *par = info->par;
+       struct resource *mem = par->mem;
+
        simplefb_regulators_destroy(info->par);
        simplefb_clocks_destroy(info->par);
        if (info->screen_base)
                iounmap(info->screen_base);
+
+       if (mem)
+               release_mem_region(mem->start, resource_size(mem));
 }
 
 static const struct fb_ops simplefb_ops = {
        return 0;
 }
 
-struct simplefb_par {
-       u32 palette[PSEUDO_PALETTE_SIZE];
-#if defined CONFIG_OF && defined CONFIG_COMMON_CLK
-       bool clks_enabled;
-       unsigned int clk_count;
-       struct clk **clks;
-#endif
-#if defined CONFIG_OF && defined CONFIG_REGULATOR
-       bool regulators_enabled;
-       u32 regulator_count;
-       struct regulator **regulators;
-#endif
-};
-
 #if defined CONFIG_OF && defined CONFIG_COMMON_CLK
 /*
  * Clock handling code.
        struct simplefb_params params;
        struct fb_info *info;
        struct simplefb_par *par;
-       struct resource *mem;
+       struct resource *res, *mem;
 
        /*
         * Generic drivers must not be registered if a framebuffer exists.
        if (ret)
                return ret;
 
-       mem = platform_get_resource(pdev, IORESOURCE_MEM, 0);
-       if (!mem) {
+       res = platform_get_resource(pdev, IORESOURCE_MEM, 0);
+       if (!res) {
                dev_err(&pdev->dev, "No memory resource\n");
                return -EINVAL;
        }
 
+       mem = request_mem_region(res->start, resource_size(res), "simplefb");
+       if (!mem) {
+               /*
+                * We cannot make this fatal. Sometimes this comes from magic
+                * spaces our resource handlers simply don't know about. Use
+                * the I/O-memory resource as-is and try to map that instead.
+                */
+               dev_warn(&pdev->dev, "simplefb: cannot reserve video memory at %pR\n", res);
+               mem = res;
+       }
+
        info = framebuffer_alloc(sizeof(struct simplefb_par), &pdev->dev);
-       if (!info)
-               return -ENOMEM;
+       if (!info) {
+               ret = -ENOMEM;
+               goto error_release_mem_region;
+       }
        platform_set_drvdata(pdev, info);
 
        par = info->par;
                             info->var.xres, info->var.yres,
                             info->var.bits_per_pixel, info->fix.line_length);
 
+       if (mem != res)
+               par->mem = mem; /* release in clean-up handler */
+
        ret = register_framebuffer(info);
        if (ret < 0) {
                dev_err(&pdev->dev, "Unable to register simplefb: %d\n", ret);
        iounmap(info->screen_base);
 error_fb_release:
        framebuffer_release(info);
+error_release_mem_region:
+       if (mem != res)
+               release_mem_region(mem->start, resource_size(mem));
        return ret;
 }