ASoC machine driver can use snd_soc_{of_}get_dlc() (A) to get DAI name
for dlc (snd_soc_dai_link_component). In this function call
dlc->dai_name is parsed via snd_soc_dai_name_get() (B).
(A) int snd_soc_get_dlc(...)
{
...
(B) dlc->dai_name = snd_soc_dai_name_get(dai);
...
}
(B) has a priority to return dai->name as dlc->dai_name. In most cases
card can probe successfully. However it has an issue that ASoC tries to
rebind card. Here is a simplified flow for example:
| a) Card probes successfully at first
| b) One of the component bound to this card is removed for some
| reason the component->dev is released
| c) That component is re-registered
v d) ASoC calls snd_soc_try_rebind_card()
a) points dlc->dai_name to dai->name. b) releases all resource of the
old DAI. c) creates new DAI structure. In result d) can not use
dlc->dai_name to add new created DAI.
So it's reasonable that prefer to return dai->driver->name in
snd_soc_dai_name_get() because dai->driver is a pre-defined global
variable. Also update snd_soc_is_matching_dai() for alignment.
Signed-off-by: Chancel Liu <chancel.liu@nxp.com>
Link: https://msgid.link/r/20240304072128.2845432-1-chancel.liu@nxp.com
Signed-off-by: Mark Brown <broonie@kernel.org>
/* see snd_soc_dai_name_get() */
- if (strcmp(dlc->dai_name, dai->name) == 0)
- return 1;
-
if (dai->driver->name &&
strcmp(dlc->dai_name, dai->driver->name) == 0)
return 1;
+ if (strcmp(dlc->dai_name, dai->name) == 0)
+ return 1;
+
if (dai->component->name &&
strcmp(dlc->dai_name, dai->component->name) == 0)
return 1;
const char *snd_soc_dai_name_get(struct snd_soc_dai *dai)
{
/* see snd_soc_is_matching_dai() */
- if (dai->name)
- return dai->name;
-
if (dai->driver->name)
return dai->driver->name;
+ if (dai->name)
+ return dai->name;
+
if (dai->component->name)
return dai->component->name;