/**
* glock_clear_object - clear the gl_object field of a glock
* @gl: the glock
- * @object: the object
- *
- * I'd love to similarly add this:
- * else if (gfs2_assert_warn(gl->gl_sbd, gl->gl_object == object))
- * gfs2_dump_glock(NULL, gl, true);
- * Unfortunately, that's not possible because as soon as gfs2_delete_inode
- * frees the block in the rgrp, another process can reassign it for an I_NEW
- * inode in gfs2_create_inode because that calls new_inode, not gfs2_iget.
- * That means gfs2_delete_inode may subsequently try to call this function
- * for a glock that's already pointing to a brand new inode. If we clear the
- * new inode's gl_object, we'll introduce metadata corruption. Function
- * gfs2_delete_inode calls clear_inode which calls gfs2_clear_inode which also
- * tries to clear gl_object, so it's more than just gfs2_delete_inode.
- *
*/
static inline void glock_clear_object(struct gfs2_glock *gl, void *object)
{
goto out;
}
- /* We're about to clear the bitmap for the dinode, but as soon as we
- do, gfs2_create_inode can create another inode at the same block
- location and try to set gl_object again. We clear gl_object here so
- that subsequent inode creates don't see an old gl_object. */
- if (ip->i_gl) {
- glock_clear_object(ip->i_gl, ip);
+ if (ip->i_gl)
gfs2_inode_remember_delete(ip->i_gl, ip->i_no_formal_ino);
- }
+
+ /*
+ * As soon as we clear the bitmap for the dinode, gfs2_create_inode()
+ * can get called to recreate it, or even gfs2_inode_lookup() if the
+ * inode was recreated on another node in the meantime.
+ *
+ * However, inserting the new inode into the inode hash table will not
+ * succeed until the old inode is removed, and that only happens after
+ * ->evict_inode() returns. The new inode is attached to its inode and
+ * iopen glocks after inserting it into the inode hash table, so at
+ * that point we can be sure that both glocks are unused.
+ */
+
ret = gfs2_dinode_dealloc(ip);
out:
return ret;