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drm: Fix macro name DRM_MODE_PROP_OBJECT in code comment
author
Zhaoge Zhang
<zhangzhaoge@loongson.cn>
Tue, 12 Jan 2021 01:54:39 +0000
(09:54 +0800)
committer
Daniel Vetter
<daniel.vetter@ffwll.ch>
Tue, 12 Jan 2021 08:56:48 +0000
(09:56 +0100)
Signed-off-by: Zhaoge Zhang <zhangzhaoge@loongson.cn>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link:
https://patchwork.freedesktop.org/patch/msgid/1610416479-32736-1-git-send-email-zhangzhaoge@loongson.cn
include/drm/drm_property.h
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diff --git
a/include/drm/drm_property.h
b/include/drm/drm_property.h
index 4a0a80d658c723db7d8ff5d71627e2f5d32c2765..bbf5c1fdd7b0aa0a34a13b8dc6f98f77a7abae51 100644
(file)
--- a/
include/drm/drm_property.h
+++ b/
include/drm/drm_property.h
@@
-114,7
+114,7
@@
struct drm_property {
* by the property. Bitmask properties are created using
* drm_property_create_bitmask().
*
- * DRM_MODE_PRO
B
_OBJECT
+ * DRM_MODE_PRO
P
_OBJECT
* Object properties are used to link modeset objects. This is used
* extensively in the atomic support to create the display pipeline,
* by linking &drm_framebuffer to &drm_plane, &drm_plane to