For symmetry reasons: virtio_gpu_create_mapping_iov() allocates it so
virtio_gpu_cleanup_mapping_iov() should free it, otherwise it's easy to
miss a free() needed and leak memory.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
__func__, ab->resource_id, i);
virtio_gpu_cleanup_mapping_iov(*iov, i);
g_free(ents);
- g_free(*iov);
*iov = NULL;
return -1;
}
cpu_physical_memory_unmap(iov[i].iov_base, iov[i].iov_len, 1,
iov[i].iov_len);
}
+ g_free(iov);
}
static void virtio_gpu_cleanup_mapping(struct virtio_gpu_simple_resource *res)
{
virtio_gpu_cleanup_mapping_iov(res->iov, res->iov_cnt);
- g_free(res->iov);
res->iov = NULL;
res->iov_cnt = 0;
}