#include "qemu/osdep.h"
#include "qemu/queue.h"
#include "sysemu/reset.h"
+#include "hw/resettable.h"
+#include "hw/core/resetcontainer.h"
-/* reset/shutdown handler */
+/*
+ * Return a pointer to the singleton container that holds all the Resettable
+ * items that will be reset when qemu_devices_reset() is called.
+ */
+static ResettableContainer *get_root_reset_container(void)
+{
+ static ResettableContainer *root_reset_container;
+
+ if (!root_reset_container) {
+ root_reset_container =
+ RESETTABLE_CONTAINER(object_new(TYPE_RESETTABLE_CONTAINER));
+ }
+ return root_reset_container;
+}
typedef struct QEMUResetEntry {
QTAILQ_ENTRY(QEMUResetEntry) entry;
}
}
+void qemu_register_resettable(Object *obj)
+{
+ resettable_container_add(get_root_reset_container(), obj);
+}
+
+void qemu_unregister_resettable(Object *obj)
+{
+ resettable_container_remove(get_root_reset_container(), obj);
+}
+
void qemu_devices_reset(ShutdownCause reason)
{
QEMUResetEntry *re, *nre;
}
re->func(re->opaque);
}
-}
+ /* Reset the simulation */
+ resettable_reset(OBJECT(get_root_reset_container()), RESET_TYPE_COLD);
+}
typedef void QEMUResetHandler(void *opaque);
+/**
+ * qemu_register_resettable: Register an object to be reset
+ * @obj: object to be reset: it must implement the Resettable interface
+ *
+ * Register @obj on the list of objects which will be reset when the
+ * simulation is reset. These objects will be reset in the order
+ * they were added, using the three-phase Resettable protocol,
+ * so first all objects go through the enter phase, then all objects
+ * go through the hold phase, and then finally all go through the
+ * exit phase.
+ *
+ * It is not permitted to register or unregister reset functions or
+ * resettable objects from within any of the reset phase methods of @obj.
+ *
+ * We assume that the caller holds the BQL.
+ */
+void qemu_register_resettable(Object *obj);
+
+/**
+ * qemu_unregister_resettable: Unregister an object to be reset
+ * @obj: object to unregister
+ *
+ * Remove @obj from the list of objects which are reset when the
+ * simulation is reset. It must have been previously added to
+ * the list via qemu_register_resettable().
+ *
+ * We assume that the caller holds the BQL.
+ */
+void qemu_unregister_resettable(Object *obj);
+
/**
* qemu_register_reset: Register a callback for system reset
* @func: function to call
* for instance, device model reset is better accomplished using the
* methods on DeviceState.
*
- * It is not permitted to register or unregister reset functions from
- * within the @func callback.
+ * It is not permitted to register or unregister reset functions or
+ * resettable objects from within the @func callback.
*
* We assume that the caller holds the BQL.
*/
*
* This function performs the low-level work needed to do a complete reset
* of the system (calling all the callbacks registered with
- * qemu_register_reset()). It should only be called by the code in a
+ * qemu_register_reset() and resetting all the Resettable objects registered
+ * with qemu_register_resettable()). It should only be called by the code in a
* MachineClass reset method.
*
* If you want to trigger a system reset from, for instance, a device