Or else, we may randomly destroy some textures..
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
QemuDmaBuf *dmabuf;
} egl_fb;
+#define EGL_FB_INIT { 0, }
+
void egl_fb_destroy(egl_fb *fb);
void egl_fb_setup_default(egl_fb *fb, int width, int height);
void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
DBusDisplayListener *ddl = container_of(dcl, DBusDisplayListener, dcl);
DisplaySurface *ds;
GVariant *v_data = NULL;
- egl_fb cursor_fb;
+ egl_fb cursor_fb = EGL_FB_INIT;
if (!dmabuf) {
qemu_dbus_display1_listener_call_mouse_set(