drm/gem-vram: Acquire reservation lock in GEM pin/unpin callbacks
authorThomas Zimmermann <tzimmermann@suse.de>
Tue, 27 Feb 2024 10:14:49 +0000 (11:14 +0100)
committerThomas Zimmermann <tzimmermann@suse.de>
Mon, 11 Mar 2024 12:33:50 +0000 (13:33 +0100)
Acquire the reservation lock directly in GEM pin callback. Same for
unpin. Prepares for further changes.

Dma-buf locking semantics require callers to hold the buffer's
reservation lock when invoking the pin and unpin callbacks. Prepare
gem-vram accordingly by pushing locking out of the implementation.
A follow-up patch will fix locking for all GEM code at once.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> # virtio-gpu
Acked-by: Zack Rusin <zack.rusin@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240227113853.8464-3-tzimmermann@suse.de
drivers/gpu/drm/drm_gem_vram_helper.c

index 75f2eaf0d5b610c2f9eb0b85b911676ba7e47b63..15029d89badf867dba79ed9a173de4ef46c21579 100644 (file)
@@ -283,6 +283,8 @@ static int drm_gem_vram_pin_locked(struct drm_gem_vram_object *gbo,
        struct ttm_operation_ctx ctx = { false, false };
        int ret;
 
+       dma_resv_assert_held(gbo->bo.base.resv);
+
        if (gbo->bo.pin_count)
                goto out;
 
@@ -338,6 +340,8 @@ EXPORT_SYMBOL(drm_gem_vram_pin);
 
 static void drm_gem_vram_unpin_locked(struct drm_gem_vram_object *gbo)
 {
+       dma_resv_assert_held(gbo->bo.base.resv);
+
        ttm_bo_unpin(&gbo->bo);
 }
 
@@ -770,8 +774,14 @@ EXPORT_SYMBOL(drm_gem_vram_simple_display_pipe_cleanup_fb);
 static int drm_gem_vram_object_pin(struct drm_gem_object *gem)
 {
        struct drm_gem_vram_object *gbo = drm_gem_vram_of_gem(gem);
+       int ret;
 
-       /* Fbdev console emulation is the use case of these PRIME
+       ret = ttm_bo_reserve(&gbo->bo, true, false, NULL);
+       if (ret)
+               return ret;
+
+       /*
+        * Fbdev console emulation is the use case of these PRIME
         * helpers. This may involve updating a hardware buffer from
         * a shadow FB. We pin the buffer to it's current location
         * (either video RAM or system memory) to prevent it from
@@ -779,7 +789,10 @@ static int drm_gem_vram_object_pin(struct drm_gem_object *gem)
         * the buffer to be pinned to VRAM, implement a callback that
         * sets the flags accordingly.
         */
-       return drm_gem_vram_pin(gbo, 0);
+       ret = drm_gem_vram_pin_locked(gbo, 0);
+       ttm_bo_unreserve(&gbo->bo);
+
+       return ret;
 }
 
 /**
@@ -790,8 +803,13 @@ static int drm_gem_vram_object_pin(struct drm_gem_object *gem)
 static void drm_gem_vram_object_unpin(struct drm_gem_object *gem)
 {
        struct drm_gem_vram_object *gbo = drm_gem_vram_of_gem(gem);
+       int ret;
 
-       drm_gem_vram_unpin(gbo);
+       ret = ttm_bo_reserve(&gbo->bo, true, false, NULL);
+       if (ret)
+               return;
+       drm_gem_vram_unpin_locked(gbo);
+       ttm_bo_unreserve(&gbo->bo);
 }
 
 /**