L: qemu-arm@nongnu.org
S: Maintained
F: hw/*/stellaris*
+F: include/hw/input/gamepad.h
Versatile Express
M: Peter Maydell <peter.maydell@linaro.org>
#include "hw/sysbus.h"
#include "hw/ssi/ssi.h"
#include "hw/arm/arm.h"
-#include "hw/devices.h"
#include "qemu/timer.h"
#include "hw/i2c/i2c.h"
#include "net/net.h"
#include "sysemu/sysemu.h"
#include "hw/arm/armv7m.h"
#include "hw/char/pl011.h"
+#include "hw/input/gamepad.h"
#include "hw/watchdog/cmsdk-apb-watchdog.h"
#include "hw/misc/unimp.h"
#include "cpu.h"
*/
#include "qemu/osdep.h"
#include "hw/hw.h"
-#include "hw/devices.h"
+#include "hw/input/gamepad.h"
#include "ui/console.h"
typedef struct {
uint32_t tsc2005_txrx(void *opaque, uint32_t value, int len);
void tsc2005_set_transform(void *opaque, MouseTransformInfo *info);
-/* stellaris_input.c */
-void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
-
#endif
--- /dev/null
+/*
+ * Gamepad style buttons connected to IRQ/GPIO lines
+ *
+ * Copyright (c) 2007 CodeSourcery.
+ * Written by Paul Brook
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+#ifndef HW_INPUT_GAMEPAD_H
+#define HW_INPUT_GAMEPAD_H
+
+#include "hw/irq.h"
+
+/* stellaris_input.c */
+void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
+
+#endif