drm/lima: increase default job timeout to 10s
authorErico Nunes <nunes.erico@gmail.com>
Wed, 24 Jan 2024 02:59:46 +0000 (03:59 +0100)
committerQiang Yu <yuq825@gmail.com>
Mon, 12 Feb 2024 08:27:39 +0000 (16:27 +0800)
The previous 500ms default timeout was fairly optimistic and could be
hit by real world applications. Many distributions targeting devices
with a Mali-4xx already bumped this timeout to a higher limit.
We can be generous here with a high value as 10s since this should
mostly catch buggy jobs like infinite loop shaders, and these don't
seem to happen very often in real applications.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240124025947.2110659-8-nunes.erico@gmail.com
drivers/gpu/drm/lima/lima_sched.c

index c2e78605e43e98f5766a8021d817891391d45eb5..00b19adfc8881a1bffaa61781bf50dc1b5ecf33e 100644 (file)
@@ -505,7 +505,7 @@ static void lima_sched_recover_work(struct work_struct *work)
 int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
 {
        unsigned int timeout = lima_sched_timeout_ms > 0 ?
-                              lima_sched_timeout_ms : 500;
+                              lima_sched_timeout_ms : 10000;
 
        pipe->fence_context = dma_fence_context_alloc(1);
        spin_lock_init(&pipe->fence_lock);