The previous 500ms default timeout was fairly optimistic and could be
hit by real world applications. Many distributions targeting devices
with a Mali-4xx already bumped this timeout to a higher limit.
We can be generous here with a high value as 10s since this should
mostly catch buggy jobs like infinite loop shaders, and these don't
seem to happen very often in real applications.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240124025947.2110659-8-nunes.erico@gmail.com
int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
{
unsigned int timeout = lima_sched_timeout_ms > 0 ?
- lima_sched_timeout_ms : 500;
+ lima_sched_timeout_ms : 10000;
pipe->fence_context = dma_fence_context_alloc(1);
spin_lock_init(&pipe->fence_lock);