Will come in handy very soon.
Reviewed-by: Richard Henderson <rth@twiddle.net>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
static bool tcg_out_ldst_finalize(TCGContext *s);
#endif
+#define TCG_HIGHWATER 1024
+
static TCGRegSet tcg_target_available_regs[2];
static TCGRegSet tcg_target_call_clobber_regs;
/* Compute a high-water mark, at which we voluntarily flush the buffer
and start over. The size here is arbitrary, significantly larger
than we expect the code generation for any one opcode to require. */
- s->code_gen_highwater = s->code_gen_buffer + (total_size - 1024);
+ s->code_gen_highwater = s->code_gen_buffer + (total_size - TCG_HIGHWATER);
tcg_register_jit(s->code_gen_buffer, total_size);