Fix VMware VGA depth computation
authorAnthony Liguori <aliguori@us.ibm.com>
Thu, 17 Dec 2009 22:08:09 +0000 (08:08 +1000)
committerAnthony Liguori <aliguori@us.ibm.com>
Fri, 18 Dec 2009 17:26:32 +0000 (11:26 -0600)
VMware VGA requires that the depth presented to the guest is the same as the
DisplaySurface that it renders to.  This is because it performs a very simple
memcpy() to blit from one surface to another.

We currently hardcode a 24-bit depth.  The surface allocator for SDL may, and
usually will, allocate a surface with a different depth causing screen
corruption.

This changes the code to allocate the DisplaySurface before initializing the
device which allows the depth of the DisplaySurface to be used instead of
hardcoding something.

Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
hw/vmware_vga.c

index fcb680878dace255a491d76ac5de945fbdf492e5..ae913270f6272478b461232bb73862997093eaf5 100644 (file)
@@ -915,8 +915,8 @@ static void vmsvga_reset(struct vmsvga_state_s *s)
     s->width = -1;
     s->height = -1;
     s->svgaid = SVGA_ID;
-    s->depth = 24;
-    s->bypp = (s->depth + 7) >> 3;
+    s->depth = ds_get_bits_per_pixel(s->vga.ds);
+    s->bypp = ds_get_bytes_per_pixel(s->vga.ds);
     s->cursor.on = 0;
     s->redraw_fifo_first = 0;
     s->redraw_fifo_last = 0;
@@ -1114,6 +1114,11 @@ static void vmsvga_init(struct vmsvga_state_s *s, int vga_ram_size)
     s->scratch_size = SVGA_SCRATCH_SIZE;
     s->scratch = qemu_malloc(s->scratch_size * 4);
 
+    s->vga.ds = graphic_console_init(vmsvga_update_display,
+                                     vmsvga_invalidate_display,
+                                     vmsvga_screen_dump,
+                                     vmsvga_text_update, s);
+
     vmsvga_reset(s);
 
     s->fifo_size = SVGA_FIFO_SIZE;
@@ -1124,11 +1129,6 @@ static void vmsvga_init(struct vmsvga_state_s *s, int vga_ram_size)
     vga_init(&s->vga);
     vmstate_register(0, &vmstate_vga_common, &s->vga);
 
-    s->vga.ds = graphic_console_init(vmsvga_update_display,
-                                     vmsvga_invalidate_display,
-                                     vmsvga_screen_dump,
-                                     vmsvga_text_update, s);
-
     vga_init_vbe(&s->vga);
     rom_add_vga(VGABIOS_FILENAME);
 }