This avoids the following I/O thread deadlock:
1) the I/O thread calls run_on_cpu for CPU 3 from a timer. single_tcg_halt_cond
is signaled
2) CPU 1 is running and exits. It finds no work item and enters CPU 2
3) because the I/O thread is stuck in run_on_cpu, the round-robin kick
timer never triggers, and CPU 3 never runs the work item
4) run_on_cpu never completes
Reviewed-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
process_queued_cpu_work(cpu);
}
-static void qemu_tcg_rr_wait_io_event(CPUState *cpu)
+static void qemu_tcg_rr_wait_io_event(void)
{
+ CPUState *cpu;
+
while (all_cpu_threads_idle()) {
stop_tcg_kick_timer();
- qemu_cond_wait(cpu->halt_cond, &qemu_global_mutex);
+ qemu_cond_wait(first_cpu->halt_cond, &qemu_global_mutex);
}
start_tcg_kick_timer();
- qemu_wait_io_event_common(cpu);
+ CPU_FOREACH(cpu) {
+ qemu_wait_io_event_common(cpu);
+ }
}
static void qemu_wait_io_event(CPUState *cpu)
qemu_notify_event();
}
- qemu_tcg_rr_wait_io_event(cpu ? cpu : first_cpu);
+ qemu_tcg_rr_wait_io_event();
deal_with_unplugged_cpus();
}