We will use these for differentiating between GPUs and NPUs, as the
downstream driver does.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
/* Number of shader cores. */
u32 shader_core_count;
+ /* Number of Neural Network cores. */
+ u32 nn_core_count;
+
/* Size of the vertex cache. */
u32 vertex_cache_size;
.register_max = 64,
.thread_count = 128,
.shader_core_count = 1,
+ .nn_core_count = 0,
.vertex_cache_size = 8,
.vertex_output_buffer_size = 1024,
.pixel_pipes = 1,
.register_max = 64,
.thread_count = 512,
.shader_core_count = 2,
+ .nn_core_count = 0,
.vertex_cache_size = 16,
.vertex_output_buffer_size = 1024,
.pixel_pipes = 1,
.register_max = 64,
.thread_count = 512,
.shader_core_count = 2,
+ .nn_core_count = 0,
.vertex_cache_size = 16,
.vertex_output_buffer_size = 1024,
.pixel_pipes = 1,
.register_max = 64,
.thread_count = 1024,
.shader_core_count = 4,
+ .nn_core_count = 0,
.vertex_cache_size = 16,
.vertex_output_buffer_size = 1024,
.pixel_pipes = 2,